Wednesday, 27 April 2016

LO2 Release and consent forms

Model Release and Consent Forms:

Location Release and Consent Form

I did not need one of these as the location I took the shots were a public space and so I did not need to get permission from an owner as there isn't one. I would have if the location was privately owned.

LO2 Risk assessment


LO2 Location Recces

This is Studio 2 in UTC Sheffield, this will be the location for photos that will be in the magazine.






LO2 Legal and Ethical

IPSO
This stands for the Independent Press Standards Association, they regulate newspapers and magazines, regulating meaning that they deal with any content that are in the magazines and newspapers.They follow the Editors code of practice, which covers invasion of privacy, intrusion in to grief of shock and harassment. They do the same jobs as BBFC, OFFCOM and PEGI by regulating a type of media. I will adhere to these laws by only using material that IPSO would approve, my magazine's main article can uphold the editors code of practice as it is about a Tournament and not a person, so it would be hard to invade privacy as its a sociable event. I can also adhere to the code by not going into detail about the persons private life and telling them the questions I will ask before hand so they do not feel on the spot when it comes to asking them. I will not harass anyone whilst interviewing them either as this would violate the code.

Obscene Publication Act
This covers influencing negativity towards a reader, so anything obscene, like nudity, bad language, violence, drug use and alcohol.We can't glamorise or influence the use of drugs and alcohol. This is something we can control in our magazines. It is illegal to publish any content like this. My target audience are male 18 year olds, and if I have any obscene content like drug use for example, because this is the age that them or their friends could know people who sell drugs, and they may go to parties where drugs could be involved, so if we did have content where drug use was shown they might actually take the drugs. But we don't want to encourage or influence the audience to take drugs so we wouldn't have that content involved. My main article is about a card game tournament, the only obscene features that could show in my magazine could be bad language and inappropriate gestures, as it could be that the person I interview could use bad language, but this won't happen because my article is a made up story and I will be making up what the interviewee says. Inappropriate gestures will also not show in my my magazine as the model will be directed to the way I want them to look and so they will not do any inappropriate actions.

Libel Law
This law states that it is Illegal to publish anything that is defamatory to a person, it also covers that the magazine should not give false information, especially about a person as this would be putting a negative effect on someone. I will adhere to this law by not giving my own opinion on a subject, so I give a non-biased opinion as this would mean I'm on both sides of an argument. I am making a fictional story for my main article and this can be classed as violating the law as it can't be untrue information, but because this magazine is for educational reasons and won't be published.

Copyright

This allows to a producer to protect intellectual property. Intellectual property is Someones own creation, such as music, photos and videos etc.You will need to get permissions from the creator to use their product, meaning you'll need to get permission for logos, from companies or bands and any visual assets not owned by you, to put them in your magazines. I will adhere to the copyright laws by never using someones intellectual property without their consent, I will also need to get someones consent when using them in my photos, and if I go out, get permission to use a location, this being if it's privately owned, but if it's public it won't matter. I will seek the owner of the intellectual property if I'm using their material, I can do this by emailing them, phoning them or meeting up with them to negotiate a deal.

Laws of Contempt

Publishing content that can become a risk to proceedings in a court is a criminal offence, it prevents giving out information that the court didn't want to be shared about the criminal case because it may be too shocking to the reader. This won't effect my magazine, but I will adhere to this law by not giving out information someone doesn't want sharing.

Monday, 4 April 2016

LO1 Production Schedules


LO1 Production Plan






LO1 Draft Articles

Draft One:

Main Article: 'Gwent?'
Introduction:
What even is Gwent? Well Gwent is a card game, it originated from the videogame ‘Witcher 3: Wild Hunt’ developed by CD Projekt RED and went from a game inside another game, to something that is growing more and more popular, especially in Sheffield. When the cards from the game were released as actual cards to the world, fans took to the closest videogame shops, comic book stores and even online shops like Amazon, to purchase these cards. The card game itself is pretty easy to catch up on as it has basic rules that are easy to remember, it may not be as complicated as other card games like ‘Magic’, ‘Yu-Gi-Oh’ and even virtual card games like ‘Hearthstone’ (Also based of a videogame). “So what’s the big deal?” I might hear you ask, well there’s a tournament taking place, and the developers of the game are even supporting it! The tournament was originally conceived on a Facebook group by a fan named Alister Martin and as more people found this group, it kept growing and growing, it’s around 250 people strong at this point in time of writing, and with a few strong supporters funding and supporting the event, such as the previously mentioned CD Projekt RED. Alister Martin talks to us more about what it is, his tactics and what he hopes will happen in the future to come. 

Main Article:

How did you get so into Gwent, what wheeled you in?
Well, it’s all thanks to Witcher 3, the game it’s from, thanks to the games immersive world I got sucked into the parts where you can challenge other NPCs in the game to a dual of Gwent, and because the game is so immersive I felt like I was actually fighting real people. There’s also the fact that there were tournaments in the game too that may have also gave me the idea to start this real life version of the tournament.

So, what is the basics of Gwent?
The game of Gwent is between two players and it’s the best out of 2- 3 rounds. The playing field you play on is in 3 sections, melee, range and siege. The collection of cards consists of 216 cards, each player has 108 cards and each has it rare cards and its common cards. The cards are all based on people and things in Witcher 3, an example of one of the rare cards is ‘Geralt of Rivea’ which is coincidentally the character you play throughout the ‘Witcher’ Series and so these cards have higher attack points than the common cards. The common cards are made to even the playing field though as they have abilities like ‘synergy’ which is when two cards can join together to increase their attack points. On the other hand, there are cards that aren’t people, such as the catapult, and then there are is the weather type cards that effect the playing field.


Draft Two:

Main Article: 'Gwent?'
Introduction:
What even is Gwent? Well Gwent is a card game, it originated from the videogame ‘Witcher 3: Wild Hunt’ developed by CD Projekt RED and went from a game inside another game, to something that is growing more and more popular, especially in Sheffield. When the cards from the game were released as actual cards to the world, fans took to the closest videogame shops, comic book stores and even online shops like Amazon, to purchase these cards. The card game itself is pretty easy to catch up on as it has basic rules that are easy to remember, it may not be as complicated as other card games like ‘Magic’, ‘Yu-Gi-Oh’ and even virtual card games like ‘Hearthstone’ (Also based of a videogame). “So what’s the big deal?” I might hear you ask, well there’s a tournament taking place, and the developers of the game are even supporting it! The tournament was originally conceived on a Facebook group by a fan named Alister Martin and as more people found this group, it kept growing and growing, it’s around 250 people strong at this point in time of writing, and with a few strong supporters funding and supporting the event, such as the previously mentioned CD Projekt RED. Alister Martin talks to us more about what it is, his tactics and what he hopes will happen in the future to come. 

Main Article:

How did you get into Gwent, what wheeled you in?
Well, it’s all thanks to Witcher 3, the game it’s from, thanks to the games immersive world I got sucked into the parts where you can challenge other NPCs in the game to a duel of Gwent, and because the game is so immersive I felt like I was actually fighting real people. There’s also the fact that there were tournaments in the game too that may have also gave me the idea to start this real version of the tournament.

So, what is the basics of Gwent?
The game of Gwent is between two players and it’s the best out of 2-3 rounds. The playing field you play on is in 3 sections, melee, range and siege. The collection of cards consists of 216 cards, each player has 108 cards and each has it rare cards and its common cards. The cards are all based on people and things in Witcher 3, an example of one of the rare cards is ‘Geralt of Rivia’ which is coincidentally the protagonist you play throughout the ‘Witcher’ Series and so these cards have higher attack points than the common cards. The common cards are made to even the playing field though as they have abilities like ‘synergy’ which is when two cards can join together to increase their attack points. On the other hand, there are cards that aren’t people, such as the catapult, and then there are is the weather type cards that effect the playing field; 'Biting Frost' is used to decrease the attack points of the melee cards, 'Impenetrable Fog' for range cards and then 'Torrential Rain' for the seige cards, and then there is a counter card to these called 'Clear Weather' where it gets rid of these effects.

All of it does seem interesting, do you have any tactics you like to use?
To be honest, I don't really have any tactics, I just do what you have to do in that very moment. Sometimes I may pre-plan a player's moves so that I know how to play my cards. I also find myself using all my weaker cards first, and it usually makes me lose the first round, now this may be a bad thing, but the only reason I did lose is because they used more of their special cards that do way more damage, this way I can go on to win two more rounds with my more special cards whilst they have either less or weaker cards.

You're the head of the Gwent tournament committee? What did you do to get this position?
Well, back when the game Gwent is all based around, 'Witcher 3' in May 2015, I was overwhelmed at how much detail went into the game, immersing me and so this made it way easier to get immersed in Gwent too. So out of the air, I came up with the idea to create a real tournament, a few of my friends were into the game too and were also quite excited about the thought of actually having a tournament based around Gwent. And so I took to Facebook's group feature to create a community based around this tournament, surprisingly no one else was doing this so I was excited to be the first. At first I had based it around my local area, or at least the whole of Sheffield, 1 or 2 people were joining everyday but then one day, CD Projekt RED had shared my group to their entire fan base and I got a flood of people joining the group, most of which who joined were still around my area which is great because I didn't want foreign visitors to have to go through all the hassle of getting here. So in that light, I did see more Gwent tournament groups spawning globally as different companies had their own, mine being the founding farther. CD Projekt RED are quite a fun company and were fully fledged into promoting and sponsoring these tournaments even as going so far to fund apart of it, I was so impressed at how this was growing and never anticipated that this would actually become a thing.

The future is the way to go, what do you want to see happen to what you've created?
Well I have the actual tournament to look forward to! In a months time, I as well as around a 100 other people will be having a massive tournament, and this is only the Sheffield based one, there are 2 more in Britain, one in Glasgow and the other being near Belfast, this having a combination of around 150 people registered, and then there are the a few other ones across the world, it sure is going to be an awesome and fun experience. The prize is not decided yet, but CD Projekt RED have a little input of their own into it, which should be interesting. But one main thing I'm definitely excited for, which I do hope becomes a thing, is a world tournament where the winners around the world face off against each other to see who the true master of Gwent is. And after that, who knows, maybe annual tournaments if CD Projekt RED is willing to back it up again every time.    

LO1 Flat plans


LO1 House style moodboards

(Font, Colour schemes, Photography ideas)
One thing all the mastheads above have in common are that they are all bold and are all the biggest on the front page, they stand out from the rest of the magazine. They either overlay or are an underlay to the main cover image. I like these mastheads because they are contrasting and are bold colours.

Dafont Font Examples:


I like the fonts because they all fit into my target audience of teenagers, this is because the style and look of them look more interesting than ones you would see on a newspaper or a magazine that aims at older people. My favorite font is the 'Urban Jungle' font as it features a cities skyline on the bottom of the text, and because this magazine is about events around Sheffield, the skyline effect on the text seemed like a good idea.




These are my three masthead designs, my favorite edited font is the top one (referred to as the 'Amateur' font) this is because it's simplistic whilst remaining a bit more stylish than normal text, it's also easy to read, I feel like I would of used the 'Urban Jungle' font if I hadn't of used the stroke effect around the outside. I chose the colour Gray for the masthead as it isn't too dark and it isn't too light, and can contrast well against most colours.

House Styles Ideas - Colour Schemes

House Styles Ideas - Photography



I want my main cover image to look something like these because the main article is about a card game tournament, and these people in the photos are holding the cards and I want the photo be like the btoom image mostly because you can clearly see the cards, and he is in a medium close up, which I want my main cover image to be. 

LO1 Examples of existing magazines

Cover Pages:





Content Page:





Double-Page Spreads:





(ADD 3 REASONS WHY I LIKE THEM)

LO1 Reader profile

Life Style Grade: A to C2 Grade
Median Age: 18
Gender Ratio: Male: 80% Female: 20%

Micheal Hunter is an 18 year old male, he works at the local food chain restaurant down the street from his house, he listens to his favourite band, Fallout Boy when walking there, he works there as a part-time job whilst he goes to college studying the inner works of the games industry. In his spare time he enjoys playing on his Xbox One and playing with his friends online. He loves to go to some events such as concerts, tournaments and dirt bike competitions (mainly because his friend takes part), and so drives his car to these events as some may be a few miles away. He loves his shows like 'Family Guy' and 'Game of Thrones' and sometimes go shopping with his freinds.

LO1 Mindmap of ideas


It is important and beneficial that I create a mind map of our ideas as it is key part of planning and will make the making of the product much easier and quicker. It will give you the general ideas of what you will put in your cover, content and double page spreads.It helps you to start thinking about the target audience and how you can aim it towards that audience.

LO1 Pre-lim task for a college magazine

I am going to pastiche this magazine as it has a clear house style, a clear and straight forward masthead and as a professional looking main cover image.
This task was important to do as this shows I understand the conventions of what go into a magazine, which will help a lot with producing the final product.
This is the dialogue box in Photoshop, its settings I have inputted are the basis for a magazine, as it is has the average size of 21 x 29.5cm with a high resolution for printing, which is 300. I also set the background to transparent as this makes it easy to work with.
I added a ruler (By going to View > Ruler) and then dragged from the ruler to get a margin on to the page, this will help me with organising the different features on to the page (e.g. Masthead, Main cover line, main cover image etc.).
This is how I edited the text colour.
This is how I edited the texts style, I used the stroke to give the text a thick outer line and make it stand out more, and then I used the drop shadow to give the text a bit more depth.

I mainly used the spot healing tool when editing the picture of the model (Apart from the lasso tool to select what areas I want to edit) to get rid of his spots, as shown above.

 I used the Elliptical marquee tool on an image and then inverted the selected so that it go rid of the outer image that I did not want, whilst maintaining the circle shape I wanted and then added a stroke so it has the outer thickness.


I think the positives of my image was the editing of the photos on the magazine such as the circle shaped image of the lockers and the models face, which I edited out some spots and gave a bordered line to make the image stand out.I also think that the Masthead stands out on the magazine, this is because of the stroke and drop shadow. 
I could improve what content is in the Magazine and sort out the composition so that there is less white space and so I include more content.